
This accounts for just one chapter of twenty in the first act - with the full game planned to cover three full acts - that continues to twist and turn through various choices until reaching an ending that leaves plenty of unanswered questions to return to. While another instance has the player meet up with a childhood friend, kill some invading Romans, take a trophy, and ignore said bully. For example, the player can be beaten up by the local bully, lose the deer, and be left unconscious and none the wiser about the Roman advance. Soon enough, while out hunting a deer, they see black smoke billowing from the Roman advance.Īt this point the choices come thick and fast.

The player witnesses the Roman advance has continued and the village will soon be in danger of attack, but the uneasy peace has lasted long enough that many believe another invasion is not forthcoming. The story in Sacred Fire is a simple one, the protagonist is a young member of a nomadic tribe in Caledonia (Scotland) hunted by a Roman legion. Publisher Iceberg Interactive and developer Poetic have the makings of a game that is nothing short of a cerebral spiderweb. Though getting particular choices can take some luck, this does not mean that everything is left to the mercy of dice rolls as how the player roleplays is ultimately the driving factor, with plenty of time spent in the protagonist’s head reflecting on everything they are doing. After checking out it’s Steam Early Access version, it’s pleasing to report that the combination works wonderfully, with dice rolls giving weight to each decision. Sacred Fire takes the idea of a “choices matter”, narrative-driven adventure game and and brings it into the RPG sphere through stat-based character building.


I’m looking forward to seeing how the story progresses and ends. Blending RPG and adventure is a hard undertaking and Sacred Fire is up to that task.
